Look, I’m not NOT proud of it, but I cheated. One puzzle was just beyond my reach. The solution in itself is clever in retrospect, but is one of those adventure game puzzles that’s just difficult to derive. There’s a man who’s been cursed to take the form of a tree. I’m running around asking every character about TREE and CURSE and no one’s giving me anything–I just can’t figure out how to uncurse him. The solution is to light the tree on fire, burning it into ashes, and taking said ashes to the monastery to get him revived back into human form. Once you have the ash pile, it’s extremely obvious what to do–the monk very specifically requests ashes rather than a corpse–but the bit about burning the tree on fire is left field (and, in fact, the man isn’t particularly grateful about the method you chose.)
Swaying me further from the solution is the fact that, in the forest area, which is sprawling and mazelike, a man tells you that the banshee “can reduce a man to ashes”, and so I’m wandering around the forest looking for a man who’s been reduced to ashes and just not finding one. I’m not even finding the banshee, and somewhere in the forest there’s a blue spinning circle that I can’t seem to interact with in any way. It turns out that the spinning circle is the banshee, and the reason that it’s not doing anything to me is that I happen to discover, hours earlier, a necklace that protects me from it. It’s a case where you’ve solved the puzzle but the game gives you no feedback that you have.
And so with the seal broken and the walkthrough consulted, I finished the rest of the game following it. I’d hit about the 3/4ths point. The rest of the game featured many more clever-in-retrospect puzzles, and maybe I would have solved some of them with more effort, but it didn’t matter.
There are tons of adventure games that people play over and over again–by the third time through Day of the Tentacle you’re not solving puzzles so much as you are performing them. Looking at a walkthrough is being handed the script as opposed to deriving the script through your own efforts, and maybe one is purer than the other, but in all cases you’re dealing with executing a series of specific actions.
And so the last bits of Veil of Darkness, the parts I played with the walkthrough, represented a shift in tone which actually matched what was happening in the game. The initial stages of the game are about investigation, about learning the world, about poking into crypts and meeting people and slowly uncovering the valley’s secrets. The endgame is about action–about your final preparations, about your showdown with the vampire.
The final showdown is a multi-level puzzle–essentially the head vampire makes a series of assaults that you need to be prepared for counter. He tries to hypnotize you, so you have to figure out how to avoid that. He tries to bite your neck, so you have to figure out how to repel him, and so on. You can methodically derive the counters to each attack, dying and restoring each time, and many of them are obvious (you’re gonna wear the garlic necklace you have, for example, because duh), but in a way it transforms the game into an interactive movie in the best of ways if you know exactly what to do. It shifts from the cerebral elements of investigation to the realm of the active. It’s almost like watching along with the final scenes of a horror movie, where the protagonist is gearing up for that final confrontation, and let’s face it, there’s times when seeing the hero die over and over again takes the fun out of it.
I think about how Ben Kingsley was in BloodRayne and admitted that he took the role out of a childish desire to run around in a cape and bite people on the neck. Veil of Darkness isn’t the deepest game I’ve ever played, it’s got its flaws, but hot damn, it was fun to be that adventuresome pilot running around Transylvania and trying to solve the mystery.
And more importantly, there’s a charm and a respect that comes from it. If Veil of Darkness is a Transylvania simulator, it’s an excellent Transylvania simulator. It’s pulp: It’s great pulp. You stake the evil vampire in a series of gorgeously-drawn panels (have I mentioned that the art is fantastic), you restore peace and sunlight to the valley, and you and the (admittedly damseled, look, it’s by the numbers) girl sail off to wherever life takes you. I mean I’ve got so much fucking angst in my life already. Do I really want to play a shooty game that yells at me for playing a shooty game?