The Underdark was not so bad this time around. Due to being at higher levels, having better equipment, and a greater familiarity with the engine, I got through Chapter 5 in roughly two days of play. The Beholders gave me little trouble, the Kuo-Toa dungeon was easy, and even the Mind Flayers fell pretty easily.
Honestly, the only problem here is how unnecessary it all was.
I had thought that the structure of Chapter 5 would make more sense in context–that perhaps it would seem more relevant to the larger picture–but your diversions in the Underdark is just that–a diversion. Irenicus has a connection to the Elves, and the Drow in the Underdark are of course at war with the Elves, and that war breaks out in the end–but what strikes me about Chapter 5 is how relatively unconnected to the rest of the game it all is. It’s at least a little more dense than the pirate village, or the Sahaugin City, but it’s a series of fetch quests. You spend your time with the Drow in the Underdark being bossed around from one sidequest to another; the sprawling freedom that is the hallmark of the early stages of Baldur’s Gate 2 is completely gone at this point.
In many ways, the Underdark is pretty important to the lore of the Forgotten Realms; it’s a pretty evocative concept. Underneath the earth, it goes, is a massive series of caverns, of Dark Elf cities, of fantastical and horrifying creatures. In practice, it’s, you know, a big cave with a bunch of enemies. The terror that could be here just doesn’t translate well to the Infinity Engine–there’s a distance in the isometric perspective, a tone in the writing that never really hits fear. The biggest reason for the Bhaalspawn to visit the Underdark is, if I may be cynical, because there’s no other place to fit it in in any of the other games in the franchise. It would honestly have made sense as an Icewind Dale 2 dungeon–it fits that style well, being a combat dungeon with some twists.
Chapter 6, meanwhile, moves as quickly as you like it to. There’s a couple of additional areas which are completely pointless–a couple of enemies, a treasure or two, and a small adventure involving the BG1 character Coran which apparently came at the insistence of an annoying fan on the boards or something–but it really is a “finishing up the loose ends” chapter. A fight with Bodhi the Vampire, and it’s off to Chapter 7 and the endgame, where I am right now. Depending on how long that segment is, I can probably beat the game in one session, maybe two. It’s good: I’m ready for it to end.
Look, Baldur’s Gate 2 is a masterpiece, it’s just too much masterpiece. Had I the opportunity to remake the game, you’d go directly from Athkatla to Spellhold, and after your adventures in Spellhold, you’d go right back to Athkatla for the endgame. The “journey” segments of the game take away from the focus of what you’re doing. It dilutes everything. They’re fun in and of themselves, sure–but what Baldur’s Gate 2 does best is density. The city of Athkatla has gone down in history as one of the great RPG cities; the Drow city of Ust Natha is an afterthought in comparison. There’s obviously the urge, in an RPG, to make a long, sprawling epic, but man, that’s what kills a lot of RPGs. Few people even finish these damn things as it is–they don’t need to be longer. They don’t need to be padded.
At least BG2 is trying to give the sense of a huge world; even if the Underdark doesn’t add anything to the story, even if the Sahaugin City is a side journey, the picaresque feel of the latter half of the game does make the world seem large and vibrant. I’m thinking about Pillars of Eternity which was a legitimately wonderful game, an excellent successor to the Infinity Engine–and one where half of the areas could have been cut, where a lot of the map areas had no encounters beyond a few combats but otherwise simply existed as a way to get between Point A and Point B.
But then again, people complained that Tyranny–a tight, lean game which featured no extraneous areas, no combats for their own sake, no areas simply meant as bridges between two other regions–was too short, so I guess you can’t win with these things.
Next time you hear from me, I’ll be telling you how the final battle with Irenicus went. Wish me luck.