42 – Release: The Richard Goodness Trilogy Special HD Edition

In 2013, I released the landmark personal twine works that comprised The Richard Goodness Trilogy. In the roughly six months since I released these games, I’ve learned a lot about how to write better Twines and have made some great works such as Sam And Leo Go To The BodegaPlayer Torture SimulatorTwinal Fantasy, and Does The Sneaker Have To Matter.

But my heart was still with myself and my own story, so I’ve decided that it’s time that I give the world my true face for the world to see my true face: My own, true face, for the world, to see.

Please enjoy this glimpse into my psyche!


34 – Release: Does The Sneaker Have To Matter

This is mostly me making some experiments on a dialogue tree, but it also serves as me finally saying something about Bioshock Infinite. It doesn’t exactly contain spoilers–it’s more of a response than a critique–but it probably won’t make much sense without having played the game.

The title is swiped from Bissell; special thanks to Alex Young for letting me know what button melee is.

Play “Does The Sneaker Have To Matter”