–Stuck, as has always been the case, in Might and Magic III, this time on the lever puzzle in the Fortress of Fear. I hate lever puzzles. Yes, it’s optional, yes, I have a half-dozen other dungeons I could be going in at the moment. I am not quitting; I am Taking A Break. Because, dammit, I do want the map of the Isles of Terra on the wall to join VARN, XEEN, and Lost Guardia. (And I swear, one day Ishar is going to join them!)
But what is it about MM3 that just loses me? The exploration isn’t as satisfying–the biggest mistake of the series came with II, where you get the ability, very quickly, to traverse every square on the map and it becomes a game of lawnmowing. Might and Magic I is an impeccably designed maze. You can, eventually, go on every square if you find the way to do it; Might and Magic II gives you skills which allows you to, essentially, cross through walls in the outside. A line of trees or mountains that blocks your way in I becomes simply another square to pass through in II and that continues. III is a flat game paced only by enemy difficulty and keys to certain dungeons. And I love exploration and mazes, poking at a maze to find the spot that I haven’t gone into yet.
I mean, I did make it all the way through IV and V, so obviously the style got refined. III is excellent in many ways–it’s a beautiful game, it keeps and refines the manic energy of the series which is one of its hallmarks, and it’s hard–though a lot of the difficulty does come from riddles and puzzles. But really, Might and Magic I captured me in a way few other games have, and 6 did a good job of having that wonderful sense of expansive purpose; the other games in the series have been diminishing returns.
–Ducked into The Black Watchmen because a paranoid conspiracy ARG-style game is probably what we as a society need right now? It’s fun. Total cheese. You’re given a series of puzzles with all of this window dressing about secret experiments and agents with thick overdone Russian accents planting bugs and occult organizations–I’m totally blanking on the name but what was that webpage game a bunch of years back that started you off with searching pixels of images for text written in and moved to cracking codes and image manipulation and–do you know what I’m talking about? It’s one of those kinds of games. If you’re in the right mindset, and you can solve the puzzles, it’s great. Hard to do by yourself, I guess–it’s always more fun to do these things with a friend. I’ve recently gone through a breakup and so, you know, maybe I should have gotten Black Watchmen six months ago.
It reminds me of Missing Since January–anyone remember that lost little gem? An old boyfriend and I played that through a few years ago–we were the type to play adventure games together–and it was fun. The kayfabe of that was a little more complex–where Black Watchmen is simply “You’re a member of a cryptic organization solving crimes, have fun”, Missing tells the story of a serial killer and the two journalists who disappear investigating the murders. The killer sends a CD full of clues to the police, you get your hands on a copy, and you get to solving.
Missing took the ARG thing to some pretty nice heights, particularly for the time, particularly for someone like me who didn’t have much experience with ARGs. Its major gimmick was integrating itself with your email–you’d get messages from various characters, including the killer–the most notable one being several days after you’ve solved everything and moving on to something else, getting a gloating email from the killer promising to be back in the sequel because he’s always watching. Great shit. Black Watchmen has sections where you can add your phone number and address–locked for me at the moment, perhaps for later seasons.
The two biggest issues with ARGs from my sights, though, are that they’re usually too commercial and too hard, which at first glance seems a little paradoxical. Most of the big ARGs–I Love Bees, for example–are made to promote other things, aren’t a story in and of themselves; and if you’re not interested in the thing they’re promoted, it feels a little cheap. And these things are often designed to require that group participation. I like that such tools are available–there’s forums for Black Watchmen (that had absolutely no hints or discussion for a couple of puzzles I was stuck on) and a Discord server (whatever that is, sorry, kids, but I’m 35 and it’s getting hard for me to learn new shit unless forced, which by the way I’ve gotten the fuck rid of my Twitter and am email@example.com now and I fucking refuse to learn about instances)–but, you know, videogames have always been a largely solitary activity for me. I don’t like to play games against other people, and I don’t like to play with strangers. It’s nice to have another head next to mine to work together, but that’s about it. And so when you get into ARGs that require specialized esoteric knowledge that everyone has a piece of, where a community is required–I get a little leery of that.
I guess it takes me out of the experience a bit. Spells like these are very difficult. I’m the guy who hates Twine games made in the default, who hates Choice of Games for their fucking refusal to even change font colors, who can’t play a game if it’s not fullscreen. Seeing that this is on a computer with the Finder and the charge icon for my battery, that reminds me that I’m playing a game at home. The suspension of disbelief is difficult. Now, if I’m looking into the dark underbelly of organizations, if I’m pretending to hack into servers, if I’m doing research, doing it from the comfort of my own web browser adds to the experience. That’s how I’d do it “in real life”. But when I’m going to a forum that the company who made the game has created specifically to help people connect so they can discuss the game, that’s a little…silly.
I will say Black Watchmen does a little more online than perhaps they ought. The shell program, that you run from Steam or whatever, contains the navigator where you choose the puzzles you’re going to solve, is the spot where you enter the puzzle solutions, contains some basic documents. For the rest, most puzzles involve the site http://archive.blackwatchmen.com where you enter certain codes/passwords to access particular documents. It’s effective in its way, it gates your progress nicely, but I don’t quite understand why it’s a separate webpage that you can get to–why it isn’t a feature of the program itself. There could very easily be a database module within it that could serve the same exact purpose. And there’s some UI shit in the program–copying and pasting isn’t great, for example, little things like that–but it’s about as cute of an experience as it can be. I mean, I mean, I run an X-Files podcast. I’m a 90s kid. This kind of conspiracy cheese, I can’t take it completely seriously at the same time that I’m able to take it completely seriously. It’s funny, and creepy as hell to play at night.
–Speaking of breakups and big blocks of cheese, immediately after my breakup, a friend of mine suggested I get some kind of overwhelming videogame to take my mind off my shit–she got lost for a few weeks in Fallout 3 after a similar situation. Fallout isn’t my thing, particularly in such chaotic times, but fantasy is, and since I hate Elder Scrolls I picked up Dragon Age Inquisition. I don’t quite love Dragon Age–I don’t quite love Bioware. There’s always something pretty internetty about it, if you know what I mean, and I really hated the first two games as games. Dragon Age Origins I played before I had played any of the Infinity Engine games that it was hearkening back to, and so didn’t quite get the experience, but after I’d played them its faults and flaws began to become a little more apparent, and frankly, the XBox controls are kind of terrible. Dragon Age II was a really great attempt at telling a story in a small space, in showing social change over time, but while I’m not the kind of guy who gets hung up on plot holes, being an illegal mage openly running around with a flaming staff while people say “It’s the hero of Kirkwall, the guy who killed the biggest Qunari of all time, we’re low level bandits, let’s get him” began to wear on me, the quests which randomly solved themselves because you pick up an item as a random drop began to wear on me; and while I am okay knowing that I have made a choice in a videogame, Dragon Age II really wanted me to think that I was, and when it was all over and I realized that it was a series of magician’s choices and morton’s forks, it just felt–oh, god, I’m going to say pretentious–pretentious. It didn’t help that there’s a fuckton of really bad queer games crit about the game.
I mean maybe it just is a case where if I’d been five years younger when I’d played it, it would have blown my mind.
What I really wanted to play was The Witcher 3–I really like The Witcher’s world–but as I only have a 360 and a POS Macbook, Inquisition it was–and I think I’m pretty okay with the decision. As a Pile Of Content, it’s great–part of the reason I put it aside was simple fatigue. I actually like the much-memed Hinterlands, would have honestly been satisfied if that was the bulk of the game–and while I don’t quite love Dragon Age’s world, I don’t mind it. It certainly has more character than The Elder Scrolls, which you can tell very badly wants to be a fantasy world with a lot of character but just can’t help but be generic. I mean, I rolled a Skyrim character, thinking, okay, maybe this time it won’t be so bad–and here I am wandering through generic dungeons and fighting bandits after bandits after bandits and I just don’t give a shit. Dragon Age Inquisition is simple enough that when I want to get back to it, I’ll be able to pick up where I left off because it’s not exactly that complex of a plot, but it at least has a little bit of character. And, I mean, you know what a sucker I am for Catholic Shit.