The latter chapters of Baldur’s Gate 2 felt like padding, but man, did the game stick the landing. Chapter 7 takes place in two parts–an elf city that Irenicus is laying waste to, and a hell dimension where you battle his soul once and for all or something. (Metaphysics in these games gets kind of fuzzy for me.)
In practice, there’s not much different between this chapter’s areas and the ones in 4 and 5–a small, linear place, heavy combat focus–but at this point, the tight focus and pace makes sense, feels right. This is endgame: We’re funneling to our goal, and anything left is a distraction. That kind of pace feels restrictive when in midgame chapters, but when we’re approaching the final boss, that acceleration is great.
I don’t normally like Infinity Engine final bosses–Sarevok and Behlifet are difficult beyond what their games warrant, and I seem to remember Icewind Dale 2’s final bosses being way above my party’s pay grade–but I loved the Irenicus fight, largely because I was able to finish it on my first try. Baldur’s Gate 2 does something interesting with its combat in that, for the most part, direct damage spells are irrelevant. Spells like fireball and magic missile and all of that are staples during Baldur’s Gate and Icewind Dale; in 2, many of the enemies have magic resistance, and in any case your spells only do so much damage.
Buffing and debuffing become the order of the day–enemies throw up different kinds of shields, and you’ve got to put in similar shields to counter their attacks, and you’ve got different kinds of debuffs and penetration spells, and in some cases, it’s sheer attrition–waiting their shields out and keeping your fighters healthy until their shield fizzles away and you can whap away some HP. Irenicus’s first form is a mage battle; his second, he goes into slayer form and has a few friends helping him, and by now I’ve gotten so used to the engine–I have, after all, am working on my second playthrough of the entire franchise–that while I wouldn’t call it easy, man, I’m pretty decent at playing Infinity Engine games.
I’ll probably have some thoughts on my journey as a whole when I’m done, but as for Baldur’s Gate 2, one thing that’s been on my mind throughout this game is a line I half remember from, of all things, the GoG.com installer which, as many of you may know, pops up little advertisements for other games they sell. Their ad for Baldur’s Gate 2 mentions that BG2 is an RPG that’s “considered one of the best ever”. I’ve played so, so many RPGs over the years that I’m pretty qualified to evaluate that statement, and–with some caveats–I’d say it’s fairly accurate. In terms of what it brings to the table as far as breadth and depth, it’s pretty unmatched; its characterization of the world is excellent; it feels like a major adventure, and completing it feels like an accomplishment.
I just wish the game had been a little more even. What makes Baldur’s Gate 2 great is the large nonlinear sections of chapters 2-3 (and the bits of cleanup you do in chapter 6)–not the linear journey of 4-5. It’s a fine line to tread, though–my issue with Skyrim, for example, is its aimlessness, is that there’s too much to do, and that you never really do focus in on your main quest unless you want to. Skyrim is the kind of game that’s too unwilling to make choices for you–this is Your Adventure and You Can Do Whatever You Want In It, even if that means being one of those assholes who writes a blog about ignoring all the quests and hanging out in town farming cabbages. Baldur’s Gate 2 decides, at some point, that the main quest needs to take over, that you’ve bummed around its world long enough, and that it’s time to get down to business. I respect that…but I can’t say I enjoyed it fully.
Like I have said–a shorter midgame would have perfected BG2. But of course I am coming at the game from a particular position–that of it being 2017 and I have so many games to play, because games are really cheap commodities; and I’m 35 and I work for a living so I am not spending a dozen hours every day playing. (I mean, admittedly, the lion’s share of my free time is spent gaming–it’s not like I just duck into these things for a half hour every few days.) Tightness and minimalism are things I value at this point in my life, but that’s not to say I don’t enjoy a large, sprawling game–I wouldn’t be into RPGs if I didn’t–and, honestly, it’s not as if Chapters 4 and 5 take up two dozen hours on their own. Still, less is more, says the fellow who’s written about 10 posts on this game alone. And I do like that BG2 doesn’t quite play it safe. The game comes from a place of both supreme confidence–after BG1, Icewind Dale, and Planescape Torment, the Infinity Engine knows what it’s doing–and heavy experimentation–because RPGs were still a very niche genre at the time, and because in general this period of time, for PC games, was a period of high experimentation.
In a way, it’s making me very excited for Pillars of Eternity 2–you can see a lot of parallels between the Infinity Engine and the Pillars engine–the two franchises mirror each other in many ways. PoE is an obvious standin for Baldur’s Gate, being a sprawling woodsy adventure that sometimes collapses under its own ambitions but remains fascinating even for every time it falters; Tyranny and Icewind Dale are weird side adventures that a lot of people don’t quite like but remain trimmer, more linear, more focused; and Torment: Tides of Numenera is an obvious cousin of Planescape: Torment. 20 years later, PoE2 might be a reincarnation of Baldur’s Gate 2, and I look forward to seeing the improvements it makes on its predecessors.
Ah fuck, every time I mention Pillars of Eternity I remember that I plan on replaying it in time for the sequel to come out. That’s a hundred hours I’ve got to brace myself for.